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393 | // Copyright (C) 2019-2024 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef MULTI_THREADING_MGR_H
#define MULTI_THREADING_MGR_H
#include <util/thread_pool.h>
#include <functional><--- Include file: not found. Please note: Cppcheck does not need standard library headers to get proper results.
#include <list><--- Include file: not found. Please note: Cppcheck does not need standard library headers to get proper results.
#include <boost/noncopyable.hpp><--- Include file: not found. Please note: Cppcheck does not need standard library headers to get proper results.
#include <stdint.h><--- Include file: not found. Please note: Cppcheck does not need standard library headers to get proper results.
namespace isc {
namespace util {
/// @brief Embodies a named set of CriticalSection callbacks.
///
/// This class associates with a name, a set of callbacks, one to be invoked
/// before CriticalSection entry and exit callbacks to check current thread
/// permissions to perform such actions, one to be invoked upon CriticalSection
/// entry and one to be invoked upon CriticalSection exit.
/// The name allows the set to be uniquely identified such that they can be
/// added and removed as needed.
/// The check current thread permissions callback needs to throw
/// @ref MultiThreadingInvalidOperation if the thread is not allowed to perform
/// CriticalSection entry and exit. Any other exception thrown by the check
/// permission callbacks will be silently ignored.
/// The CriticalSection entry and exit callbacks exceptions will be silently
/// ignored.
struct CSCallbackSet {
/// @brief Defines a callback as a simple void() functor.
typedef std::function<void()> Callback;
/// @brief Constructor
///
/// @param name Name by which the callbacks can be found.
/// @param check_cb Callback to check current thread permissions to call
/// the CriticalSection entry and exit callbacks.
/// @param entry_cb Callback to invoke upon CriticalSection entry.
/// @param exit_cb Callback to invoke upon CriticalSection exit.
CSCallbackSet(const std::string& name, const Callback& check_cb,
const Callback& entry_cb, const Callback& exit_cb)
: name_(name), check_cb_(check_cb), entry_cb_(entry_cb),
exit_cb_(exit_cb) {}
/// @brief Name by which the callback can be found.
std::string name_;
/// @brief Check permissions callback associated with name.
Callback check_cb_;
/// @brief Entry point callback associated with name.
Callback entry_cb_;
/// @brief Exit point callback associated with name.
Callback exit_cb_;
};
/// @brief Maintains list of unique CSCallbackSets.
///
/// The list emphasizes iteration order and speed over
/// retrieval by name. When iterating over the list of
/// callback sets, they are returned in the order they were
/// added, not by name.
class CSCallbackSetList {
public:
/// @brief Constructor.
CSCallbackSetList() {}
/// @brief Adds a callback set to the list.
///
/// @param name Name of the callback to add.
/// @param check_cb The check permissions callback to add.
/// @param entry_cb The CriticalSection entry callback to add.
/// @param exit_cb The CriticalSection exit callback to add.
///
/// @throw BadValue if the name is already in the list,
/// the name is blank, or either callback is empty.
void addCallbackSet(const std::string& name,
const CSCallbackSet::Callback& check_cb,
const CSCallbackSet::Callback& entry_cb,
const CSCallbackSet::Callback& exit_cb);
/// @brief Removes a callback set from the list.
///
/// @param name Name of the callback to remove.
/// If no such callback exists, it simply returns.
void removeCallbackSet(const std::string& name);
/// @brief Removes all callbacks from the list.
void removeAll();
/// @brief Fetches the list of callback sets.
const std::list<CSCallbackSet>& getCallbackSets();
private:
/// @brief The list of callback sets.
std::list<CSCallbackSet> cb_sets_;
};
/// @brief Multi Threading Manager.
///
/// This singleton class holds the multi-threading mode.
///
/// See the @ref MultiThreadingLock class for a standard way of protecting code
/// with a mutex. Or if you want to make it look like you're writing more code:
/// @code
/// if (MultiThreadingMgr::instance().getMode()) {
/// multi-threaded code
/// } else {
/// single-threaded code
/// }
/// @endcode
///
/// For instance for a class protected by its mutex:
/// @code
/// namespace locked {
/// void foo() { ... }
/// } // end of locked namespace
///
/// void foo() {
/// if (MultiThreadingMgr::instance().getMode()) {
/// lock_guard<mutex> lock(mutex_);
/// locked::foo();
/// } else {
/// locked::foo();
/// }
/// }
/// @endcode
class MultiThreadingMgr : public boost::noncopyable {
public:
/// @brief Returns a single instance of Multi Threading Manager.
///
/// MultiThreadingMgr is a singleton and this method is the only way
/// of accessing it.
///
/// @return the single instance.
static MultiThreadingMgr& instance();
/// @brief Get the multi-threading mode.
///
/// @return The current multi-threading mode: true if multi-threading is
/// enabled, false otherwise.
bool getMode() const;
/// @brief Set the multi-threading mode.
///
/// @param enabled The new mode.
void setMode(bool enabled);
/// @brief Sets or clears the test mode for @c MultiThreadingMgr.
///
/// @param test_mode A flag which indicates that the @c MultiThreadingMgr is
/// in the test mode (if true), or not (if false).
void setTestMode(const bool test_mode) {
test_mode_ = test_mode;
}
/// @brief Checks if the @c MultiThreadingMgr is in the test mode.
///
/// @return true if the @c MultiThreadingMgr is in the test mode, false
/// otherwise.
bool isTestMode() const {
return (test_mode_);
}
/// @brief Enter critical section.
///
/// When entering @ref MultiThreadingCriticalSection, increment internal
/// counter so that any configuration change that might start the packet
/// thread pool is delayed until exiting the respective section.
/// If the internal counter is 0, then stop the thread pool.
///
/// Invokes all CriticalSection entry callbacks. Has no effect in
/// single-threaded mode.
///
/// @note This function swallows exceptions thrown by all entry callbacks
/// without logging to avoid breaking the CS chain.
void enterCriticalSection();
/// @brief Exit critical section.
///
/// When exiting @ref MultiThreadingCriticalSection, decrement internal
/// counter so that the dhcp thread pool can be started according to the
/// new configuration.
/// If the internal counter is 0, then start the thread pool.
///
/// Invokes all CriticalSection exit callbacks. Has no effect in
/// single-threaded mode.
///
/// @note This function swallows exceptions thrown by all exit callbacks
/// without logging to avoid breaking the CS chain.
void exitCriticalSection();
/// @brief Is in critical section flag.
///
/// @return The critical section flag.
bool isInCriticalSection();
/// @brief Get the dhcp thread pool.
///
/// @return The dhcp thread pool.
ThreadPool<std::function<void()>>& getThreadPool();
/// @brief Get the configured dhcp thread pool size.
///
/// @return The dhcp thread pool size.
uint32_t getThreadPoolSize() const;
/// @brief Set the configured dhcp thread pool size.
///
/// @param size The dhcp thread pool size.
void setThreadPoolSize(uint32_t size);
/// @brief Get the configured dhcp packet queue size.
///
/// @return The dhcp packet queue size.
uint32_t getPacketQueueSize();
/// @brief Set the configured dhcp packet queue size.
///
/// @param size The dhcp packet queue size.
void setPacketQueueSize(uint32_t size);
/// @brief The system current detected hardware concurrency thread count.
///
/// This function will return 0 if the value can not be determined.
///
/// @return The thread count.
static uint32_t detectThreadCount();
/// @brief Apply the multi-threading related settings.
///
/// This function should usually be called after constructing a
/// @ref MultiThreadingCriticalSection so that all thread pool parameters
/// can be safely applied.
///
/// @param enabled The enabled flag: true if multi-threading is enabled,
/// false otherwise.
/// @param thread_count The desired number of threads: non 0 if explicitly
/// configured, 0 if auto scaling is desired
/// @param queue_size The desired thread queue size: non 0 if explicitly
/// configured, 0 for unlimited size
void apply(bool enabled, uint32_t thread_count, uint32_t queue_size);
/// @brief Adds a set of callbacks to the list of CriticalSection callbacks.
///
/// @note Callbacks must be exception-safe, handling any errors themselves.
///
/// @param name Name of the set of callbacks. This value is used by the
/// callback owner to add and remove them. Duplicates are not allowed.
/// @param check_cb Callback to check current thread permissions to call
/// the CriticalSection entry and exit callbacks.
/// @param entry_cb Callback to invoke upon CriticalSection entry. Cannot be
/// empty.
/// @param exit_cb Callback to invoke upon CriticalSection exit. Cannot be
/// empty.
void addCriticalSectionCallbacks(const std::string& name,
const CSCallbackSet::Callback& check_cb,
const CSCallbackSet::Callback& entry_cb,
const CSCallbackSet::Callback& exit_cb);
/// @brief Removes the set of callbacks associated with a given name
/// from the list of CriticalSection callbacks.
///
/// If the name is not found in the list, it simply returns, otherwise
/// both callbacks registered under the name are removed.
///
/// @param name Name of the set of callbacks to remove.
void removeCriticalSectionCallbacks(const std::string& name);
/// @brief Removes all callbacks in the list of CriticalSection callbacks.
void removeAllCriticalSectionCallbacks();
protected:
/// @brief Constructor.
MultiThreadingMgr();
/// @brief Destructor.
virtual ~MultiThreadingMgr();
private:
/// @brief Class method tests if current thread is allowed to enter the
/// @ref MultiThreadingCriticalSection and to invoke the entry and exit
/// callbacks.
///
/// Has no effect in single-threaded mode.
///
/// @note This function swallows exceptions thrown by all check permission
/// callbacks without logging to avoid breaking the CS chain, except for the
/// @ref MultiThreadingInvalidOperation which needs to be propagated to the
/// scope of the @ref MultiThreadingCriticalSection constructor.
/// @throw MultiThreadingInvalidOperation if current thread has no
/// permission to enter CriticalSection.
void checkCallbacksPermissions();
/// @brief Class method which invokes CriticalSection entry callbacks.
///
/// Has no effect in single-threaded mode.
///
/// @note This function swallows exceptions thrown by all entry callbacks
/// without logging to avoid breaking the CS chain.
void callEntryCallbacks();
/// @brief Class method which invokes CriticalSection exit callbacks.
///
/// Has no effect in single-threaded mode.
///
/// @note This function swallows exceptions thrown by all exit callbacks
/// without logging to avoid breaking the CS chain.
void callExitCallbacks();
/// @brief The current multi-threading mode.
///
/// The multi-threading flag: true if multi-threading is enabled, false
/// otherwise.
bool enabled_;
/// @brief Indicates if the @c MultiThreadingMgr is in the test mode.
bool test_mode_;
/// @brief The critical section count.
///
/// In case the configuration is applied within a
/// @ref MultiThreadingCriticalSection, the thread pool should not be
/// started until leaving the respective section.
/// This handles multiple interleaved sections.
uint32_t critical_section_count_;
/// @brief The configured size of the dhcp thread pool.
uint32_t thread_pool_size_;
/// @brief Packet processing thread pool.
ThreadPool<std::function<void()>> thread_pool_;
/// @brief List of CriticalSection entry and exit callback sets.
CSCallbackSetList cs_callbacks_;
};
/// @brief RAII lock object to protect the code in the same scope with a mutex
struct MultiThreadingLock {
/// @brief Constructor locks the mutex if multi-threading is enabled.
///
/// The lock is automatically unlocked in the default destructor.
///
/// @param mutex the mutex to be locked
MultiThreadingLock(std::mutex& mutex);<--- Struct 'MultiThreadingLock' has a constructor with 1 argument that is not explicit. [+]Struct 'MultiThreadingLock' has a constructor with 1 argument that is not explicit. Such, so called "Converting constructors", should in general be explicit for type safety reasons as that prevents unintended implicit conversions.
private:
/// @brief object keeping the mutex locked for its entire lifetime
std::unique_lock<std::mutex> lock_;
};
/// @note: everything here MUST be used ONLY from the main thread.
/// When called from a thread of the pool it can deadlock.
/// @brief RAII class creating a critical section.
///
/// @note: the multi-threading mode MUST NOT be changed in the RAII
/// @c MultiThreadingCriticalSection body.
/// @note: starting and stopping the dhcp thread pool should be handled
/// in the main thread, if done on one of the processing threads will cause a
/// deadlock.
/// This is mainly useful in hook commands which handle configuration
/// changes.
class MultiThreadingCriticalSection : public boost::noncopyable {
public:
/// @brief Constructor.
///
/// Entering the critical section. The dhcp thread pool instance will be
/// stopped so that all configuration changes can be safely applied.
MultiThreadingCriticalSection();
/// @brief Destructor.
///
/// Leaving the critical section. The dhcp thread pool instance will be
/// started according to the new configuration.
virtual ~MultiThreadingCriticalSection();
};
} // namespace util
} // namespace isc
#endif // MULTI_THREADING_MGR_H
|